🎯SYTW
🎲

Backgammon

The dice classic — right in your browser. Take on a strong heuristic + expectimax AI in five difficulty levels, let the coach walk you through opening rolls, mid-game strategy and bear-off endgame.

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Rolling…
You · Light
Pips: 167 · off: 0
AI · Dark
Pips: 167 · off: 0
🎓 Opening rolls
On 6-1 → 13/7, 8/7 (make the bar point). On 3-1 → 8/5, 6/5 (make the 5-point). On 5-3 → 8/3, 6/3. On 4-2 → 8/4, 6/4. These standard openings make a point right away.
⚙️ Settings
📜 Move history
No moves yet.
🤖 AI coach analysis
Coming soon

Get an AI coach to comment on key moments — missed hits, suboptimal dice usage.

🏆 High scores & skill history
Coming soon

Save your games, track your skill trend, compare with other players.

How to play

Each player rolls two dice per turn and moves 15 checkers in opposite directions. Doubles (same number) give four steps. Single checkers (blots) can be hit — the hit checker must re-enter from the bar. Goal: bring all 15 of your checkers into your home board and bear them off. First to bear off all 15 wins.

Tips & Tricks

Tip: Make key points early (5-point, 4-point, bar point) and avoid blots in the opponent's hitting range. A 6-prime locks opponent checkers in. In the race phase only pip count matters — lower pip count wins.